CFG By gun*shot

 

Nick : gun*shot

Název CFG : gun

Délka tvorby : 4 dny

Tato kopie CFG musí obsahovat všechen její obsah.

 

cl_rate "9999"
cl_dlmax "0"
rate "21001"
ex_interp "0.009"
developer "10"
developer "0"
cl_updaterate "101"
cl_cmdrate "101"
cl_resend "3"
cl_cmdbackup "5"
gl_ztrick "1"
gl_zmax "4096"
cl_bob "0"
cl_bobup "0.5"
cl_bobcycle "0.8"
r_mmx "1"
m_filter "1"
cl_lc "0"
cl_lw "1"
cl_movespeedkey "0.57"
sv_airaccelrate "100"
skill "1"
max_shells "0"
gunsmoke "0"
max_smokepuffs "0"
cl_minmodels "0"
cl_weather "0"
cl_shadows "0"
gamma "5"
brightness "2"; alias brigntness
cl_anglespeedkey "0.67"
cl_crosshairscale "1700"
cl_corpsestay "0"
cl_showfps "0"
cl_yawspeed "210"
hpk_maxsize "0.02"
cl_corpsestay "0"
cl_backspeed "400"
cl_upspeed "320"
cl_sidespeed "400"
cl_forwardspeed "400"
ex_extrapmap "1.2"
ex_knifespeed "700"
fps_max "101"
gl_texturemode ""
gl_monolights "0"
max_shells "0"
gunsmoke "0"
max_smokepuffs "0"
fps_max "101"
net_graph "0"
net_graphpos "1"
net_scale "1"
violence_ablood "0"
violence_hblood "0"
violence_agibs "0"
violence_hgibs "0"
cl_minmodels "0"
cl_weather "0"
cl_shadows "0"
developer "0"
gl_zmax "0"
_cl_autowepswitch "0"
hud_centerid "1"
hud_fastswitch "1"
scr_conspeed "9999"
bind "f" "+strafe"
bind "h" "+commandmenu"
bind "TAB" "+showscores"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "q" "-duck"
bind "shift" "+speed"
bind mouse1 "+attack"
bind mouse2 "+attack2"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "w" "+forward"
cl_crosshair_color "50 150 250"
con_color "50 150 250"
sv_airaccelrate "100"
sv_aim "1"
rate "20000"
r_mmx "1"
cl_updaterate "102" 
cl_rate "9999" 
cl_cmdrate "160" 
cl_cmdbackup "2" 
ex_interp "0.009"
cl_dlmax "16384"
 
alias wait5 "wait;wait;wait;wait;wait"
alias wait10 "wait5;wait5"
alias wait15 "wait10;wait5"
alias wait20 "wait10;wait10"
alias wait30 "wait20;wait10"
alias wait40 "wait20;wait20"
alias wait50 "wait40;wait10"
alias wait60 "wait50;wait10"
alias atack_typ "atack_norm"
alias antirclcyc "antircl_on"
alias +atackuse "+atack_auto"
alias -atackuse "-atack_auto"
alias atack_brust "bind mouse1 +atack_brust; echo_on; motd_write ..::[CBW]::..[Shoot-type: BRUST]; echo_off; alias atack_typ atack_norm; alias +atackuse +atack_brust; alias -atackuse -atack_brust"
alias atack_norm "bind mouse1 +attack; echo_on; motd_write ..::[CBW]::..[Shoot-Type: NORMAL]; echo_off; alias atack_typ atack_auto; alias +atackuse +attack; alias -atackuse -attack"
alias atack_auto "bind mouse1 +atack_auto; echo_on; motd_write ..::[CBW]::..[Shoot-Type: AUTOMATIC]; echo_off; alias atack_typ atack_brustf; alias +atackuse +atack_auto; alias -atackuse -atack_auto"
alias atack_brustf "bind mouse1 +atack_brustf; echo_on; motd_write ..::[CBW]::..[Shoot-type: AUTO(SLOW)]; echo_off; alias atack_typ atack_brust; alias +atackuse +atack_brustf; alias -atackuse -atack_brustf"
alias atack_brustr "bind mouse1 +atack_brustr; echo_on; motd_write ..::[CBW]::..[Shoot-type: BRUST[A.R.]]; echo_off; alias atack_typ atack_normr; alias +atackuse +atack_brustr; alias -atackuse -atack_brustr"
alias atack_normr "bind mouse1 +antircl; cl_pitchspeed 3; echo_on; motd_write ..::[CBW]::..[Shoot-Type: NORMAL[A.R.]]; echo_off; alias atack_typ atack_autor; alias +atackuse +antircl; alias -atackuse -antircl"
alias atack_autor "bind mouse1 +atack_autor; echo_on; motd_write ..::[CBW]::..[Shoot-Type: AUTOMATIC[A.R.]]; echo_off; alias atack_typ atack_brustfr; alias +atackuse +atack_autor; alias -atackuse -atack_autor"
alias atack_brustfr "bind mouse1 +atack_brustfr; echo_on; motd_write ..::[CBW]::..[Shoot-type: AUTO(SLOW)[A.R.]]; echo_off; alias atack_typ atack_brustr; alias +atackuse +atack_brustfr; alias -atackuse -atack_brustfr"
alias +antircl "+attack; +lookdown;"
alias -antircl "-attack; -lookdown;"
alias antircl_on "echo_on; motd_write ..::[CBW]::.. [Anti-recoil: ON]; echo_off; alias atack_typ atack_normr ; alias antirclcyc antircl_off"
alias antircl_off "echo_on; motd_write ..::[CBW]::.. [Anti-recoil: OFF]; echo_off; alias atack_typ atack_norm ; alias antirclcyc antircl_on"
alias +atack_brustr "alias _special !atack_brustr; special"
alias -atack_brustr "alias _special"
alias !atack_brustr "special; wait; cl_pitchspeed 3; +antircl; wait10; -antircl; wait30"
alias +atack_brustfr "alias _special !atack_brustfr; special"
alias -atack_brustfr "alias _special"
alias !atack_brustfr "special; wait; cl_pitchspeed 4; +antircl; wait; -antircl; wait15"
alias +atack_autor "alias _special !atack_autor; special"
alias -atack_autor "alias _special"
alias !atack_autor "special; cl_pitchspeed 5; wait; +antircl; wait; -antircl"
alias +atack_brust "alias _special !atack_brust; special"
alias -atack_brust "alias _special"
alias !atack_brust "special; wait; +attack; wait10; -attack; wait30"
alias +atack_brustf "alias _special !atack_brustf; special"
alias -atack_brustf "alias _special"
alias !atack_brustf "special; wait; +attack; wait; -attack; wait15"
alias +atack_auto "alias _special !atack_auto; special"
alias -atack_auto "alias _special"
alias !atack_auto "special; wait; +attack; wait; -attack"
 
// T R I P P E L - D U C K 2//
alias "+dd" "+duck;wait;wait;-duck;wait;+duck;wait;wait;wait"
alias "-dd" "-duck"
bind "Shift" "+dd"
 
bind "p" "say [C]F[G] by gun*shot IS [ON] !!!!!!
 
ex_interp "0.01800"
ex_extrapmax "1.2"
fps_max "101"
developer "0"
cl_bob "0"
cl_bobup "0.9"
cl_bobcycle "0.6"
cl_movespeedkey "0.37"
cl_anglespeedkey "0.67"
cl_crosshairscale "1700"
sv_airaccelerate "100"
sv_airmove "10"
cl_fixtimerate "7.5"
gamma "100"
brightness "10"
gl_zmax "0"
cl_cdmax "1"
cl_lc "0"
cl_lw "1"
sv_aim "1"
cl_dlmax "512"
cl_resend "2"
sv_airmove "10"
violence_ablood "0"
violence_hblood "3"
violence_agibs "3"
violence_hgibs "7" 
// -------------------------------------------------------------------------------------
hud_fastswitch "1"
hud_centerid "1"
hud_saytext_time "8"
hud_drawhistory_time "2"
hud_saytext_time "6"
hud_drawnames "1"
scr_conspeed "9999"
cl_autowepswitch "1" 
cl_corpsestay "4"
ex_maxerrordistance "1"
ex_correct "1"
ex_diminishextrap "1"
ex_knifespeed           "1337"
cl_sidespeed            "400"
cl_forwardspeed         "400"
cl_backspeed            "400"
cl_righthand            "1"
DUCK---DUCK---DUCK___
alias "+dd" "+duck;wait;wait;-duck;wait;+duck;wait;-duck;+duck;wait"
alias "-dd" "-duck"
bind "SHIFT" "+dd"
 
// Q U I C K - S L A S H //
 
alias +q_slash "weapon_knife;w;+attack" 
alias -q_slash "-attack;lastinv"
 
 
 
 
// Q U I C K - S L A S H // 
 
alias +quickslash "weapon_knife; w; +attack"
alias -quickslash "w3; -attack; w; bestweap"
 
 
 
// Q U I C K - S T A B //
 
alias +q_stab "weapon_knife;w;+attack2" 
alias -q_stab "-attack2;lastinv
 
 
// Q U I C K - S T A B //
alias +quickstab "weapon_knife; w; +attack2"
alias -quickstab "w3; -attack2; w; bestweap"
 
 
//- [QuickSlash]
 
bind "MOUSE1" "+attack"
 
alias +knife "weapon_knife; +duck; +duck; +attack; wait; wait; +attack; -attack" alias -knife "weapon_knife; -duck; -duck; -attack; -attack"
alias +knife "weapon_knife; +attack; wait; wait; +attack; +attack"
alias -knife "weapon_knife; wait;  wait; -attack; -attack"
 
 
 
alias +head1 "-mlook;+attack"
alias -head1 "-attack;+mlook"
alias headOFF "bind mouse1 +attack;echo ----Head script OFF----; alias head headON"
alias headON "bind mouse1 +head1;echo ----Head script ON----; alias head headOFF"
alias head "headON"
bind "j" "head"